Nov 06, 2007, 08:19 PM // 20:19
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#201
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Ascalonian Squire
Join Date: Jun 2005
Profession: Mo/R
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/signed always loved RA and TA, THAT'S until this last update.
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Nov 06, 2007, 09:05 PM // 21:05
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#202
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Frost Gate Guardian
Join Date: Aug 2006
Location: Portugal - Porto
Profession: W/
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After an entire weekend of complaints, why hasn't Anet done something now that it's tuesday? Im almost sure 90% of the community that actually cares about the arenas has a bad opinion about the hb maps in RA/TA, we have this thread with over 200 posts, and a similiar one in the Gladiator's Arena, what do we need to do now? Sign a petition or individualy send an email to Anet?
Remove it already!
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Nov 06, 2007, 09:32 PM // 21:32
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#203
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Cant get a team in TA since I ussually pug with guilds, and alot of those guilds are no longer around. Why ? because any serious player knows that this isnt increasing the variety in builds, its decreasing it. We refuse to play this fail.
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Nov 07, 2007, 06:11 AM // 06:11
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#204
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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11 pgs of ppl saying they want it out and yet anet doesn't get the pt that hb does NOT fit in ra/ta.
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Nov 07, 2007, 06:22 AM // 06:22
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#205
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Personally in TA's I think its fine. It discourages some of the cookie cutter builds, and I suspect that most people complaining about it in TA's just don't like their builds not working anymore (or possibly they are genuinely annoyed by the maps). But you can't expect it to work in RA. I mean you can't expect a team that is randomly assembled to consistently do well. Sure if you luck out and get a decent team. But I'm sick of getting stuck with a bunch of Leeroy's that only know how to chase people around (and I mean chase not actually catch up and kill the people) and nothing about capping. I don't want to sit in the map for 5 minutes hoping that either my team figures out how to play, or the other team to finally hit 20. I can't leave cause thats a big "NO NO" now. If I leave then I have another 5-10 minute wait (only had the dishonorable hex once don't remember the time limit) to get back into the arena.
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Nov 07, 2007, 06:39 AM // 06:39
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#206
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Personally, I like the maps, just make them kill count instead...no shrines. Or lessen the time to seven minutes, and the score required to 12 or so. These matches seem to drag on forever, and being unable to leave or else you're 'dishonorable,' you're stuck until that E/D on your team stops casting mystic regeneration tanking the entire opposing team.
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Nov 07, 2007, 06:53 AM // 06:53
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#207
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Desert Nomad
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Quote:
Originally Posted by Phaern Majes
Personally in TA's I think its fine. It discourages some of the cookie cutter builds, and I suspect that most people complaining about it in TA's just don't like their builds not working anymore
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I know for sure that the update has *not* eliminated the stronger gimmicks from TA. Solo gimmicks like A/Mo, R/P, D/P, and team gimmicks like spirit spam, D/Mo Zergway and the different variations of Warmonger-way, all still work, and some arguably work better in HB than 4v4.
So, exactly which problematic gimmicks have been forced out of TA because of the update?
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Nov 07, 2007, 06:58 AM // 06:58
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#208
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Ascalonian Squire
Join Date: Jun 2006
Location: Ecuador South America
Guild: The Celebrity Gangsters [FamE]
Profession: W/Me
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we need ingame voip.
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Nov 07, 2007, 04:50 PM // 16:50
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#209
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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it just doesnt fit , it underlines the entire pt of what RA was to have quick, ez,fun matches. these hb maps... if anet leaves them... and it doesnt seem they like are going to refix nething(do they ever?) the hb map should at least count as 2 or maybe even 3 games... god they take so long and are so unpredictable because even the 4 monk teams can win it if they run around enough
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Nov 07, 2007, 06:49 PM // 18:49
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#210
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Pre-Searing Cadet
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Hb In Ta And Ra!
I don't know about anyone else in this game thinks, but i find that anet trying to recycle maps from hero battles to random arenas and team arenas a little insulting. I realize they are trying to mix things up a little bit and so forth, and it is about time. However I wish anet would not bring Hero Battle maps to RA and TA. I and so many others wish Anet would make new maps! Hero battle maps are not for RA, maybe TA..because you can actually work with your team. Since, they added Hero Battle maps into RA all of my guildies, other players alike, and myself included have had nothing but disaster. The team mates don't listen, don't know what to do, don't cap, don't even know what a cap is. RA and TA ARE NOT CAPPING ARENAS< they are 4 on 4 death matches. Various times I have watched team after team lose because a new player runs off and tries to cap at the wrong time. Or new builds "solo capping" are arising. I realize people will say "well than they need to learn to cap" if I and many other PVPers wanted to cap we could go to Hero Battles, Alliance Battles or even Hall of Heros for that matter. All we ask is to make NEW RA and TA maps stop mixing maps into different kinds of PVP. I hope this spreads to anet themselves and I hope they hear what I and what so many of their loyal players are saying. Please make new maps don't recycle
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Nov 07, 2007, 06:56 PM // 18:56
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#211
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Krytan Explorer
Join Date: Oct 2005
Profession: R/W
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I'm not sure about TA, but in RA it's a bit daft. All the RA games i've played on HB maps have been entirely one sided, which isn't fun for the losing side because the games last upto 10 minutes and leaving before the time is up causes dishonorable.
I'd imagine it's much better in TA because of better co-ordination, but it really doesn't fit into RA.
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Nov 07, 2007, 07:08 PM // 19:08
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#212
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Furnace Stoker
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Erm yes, HB maps in TA even are so fun for the monk. Your team splits to cap shrines, you cant heal everyone.
GG A-hole-Net.
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Nov 07, 2007, 09:51 PM // 21:51
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#213
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Its funny how anet coulda jsut used the costuem brawl hb maps instead of the actual hb maps. kinda pointless cuz u can do the hb maps anytime but not the costume brawl. even so, i hate capping in ra/ta and shoudl be taken out.
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Nov 07, 2007, 10:37 PM // 22:37
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#214
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Banned
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...yeah..so a guildy was speaking to Andrew Patrick..keep in mind this is second hand info but upon asking about hb maps in arenas...
"it seems to be 50/50 some people like it and a few dont so there wont be any changes in near future" Z O M G... IF this is true..what!?..who!?..how!? who the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO comes up with these stats /wrist
Lets face it, your(our) input means dick. Its love it or leave it so stfu our marketing strategist>you...but of course its that way..it always has been..silly us. Unless i misunderstood my french guildmate and he meant they are removing them in which case Good 1 Evil 0
"C.R.E.A.M"
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Nov 07, 2007, 10:56 PM // 22:56
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#215
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Foe.....Im gonna ask you to put down the Flintstone vitamins.
Heres the soloution
Don't TA, Dont RA >.>
AB is more rewarding more fun and such forth and purple sand whiches.
Only problem is lack of servers
I RECCOMEND BOYCOTTING TA AND RA >.> Just use the Factions PVP
In all seriousness-ness-ness >.> Factions brought enjoyable forms of pVP
Enjoy em.
Didn't you hear?
A-nets killing everything that came from prophecies.
Next Update:
Lich King wears Purple thong's and is level 1.
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Nov 07, 2007, 10:57 PM // 22:57
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#216
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Anet should ignore any and all input from Glad 0's. I know that sounds elitist, but IMO its true. Only people who are good at TA know what this will do in the long run, and it isnt a good thing.
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Nov 07, 2007, 11:03 PM // 23:03
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#217
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Elitest is bad.
Why don't A-net just ignore people who like HB >.>.
I mean maybe the people are okay >.> but the PvP they Enjoy is shit-tastic >.>
...Anyways im off to neopets ={
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Nov 07, 2007, 11:08 PM // 23:08
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#218
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Foe
...yeah..so a guildy was speaking to Andrew Patrick..keep in mind this is second hand info but upon asking about hb maps in arenas...
"it seems to be 50/50 some people like it and a few dont so there wont be any changes in near future" Z O M G... IF this is true..what!?..who!?..how!? who the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO comes up with these stats /wrist
Lets face it, your(our) input means dick. Its love it or leave it so stfu our marketing strategist>you...but of course its that way..it always has been..silly us. Unless i misunderstood my french guildmate and he meant they are removing them in which case Good 1 Evil 0
"C.R.E.A.M"
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If that's true then seriously, this is pathetic... AN, first do your maths, second- fu and your so-called 'support'
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Nov 08, 2007, 12:02 AM // 00:02
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#219
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Banned
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Quote:
Originally Posted by ensoriki
Foe.....Im gonna ask you to put down the Flintstone vitamins.
Heres the soloution
Don't TA, Dont RA >.>
AB is more rewarding more fun and such forth and purple sand whiches.
Only problem is lack of servers
I RECCOMEND BOYCOTTING TA AND RA >.> Just use the Factions PVP
In all seriousness-ness-ness >.> Factions brought enjoyable forms of pVP
Enjoy em.
Didn't you hear?
A-nets killing everything that came from prophecies.
Next Update:
Lich King wears Purple thong's and is level 1.
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i dont ra/ta anymore
i cant respond to the rest cause its gibberish
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Nov 08, 2007, 12:37 AM // 00:37
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#220
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by BlackSephir
If that's true then seriously, this is pathetic... AN, first do your maths, second- fu and your so-called 'support'
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>.> Take a nice stroll through Sunqua Vale with some guildies (normal mode) and calm down.
Anyways.
New idea
PUT AB maps in GvG >.> No I don't mean the AB functions of points just the raw map
Thats what A-net should of done. Instead of Adding the Cap Shrines to TA/RA they should of brought in the HB maps but turn them into annihilation maps.
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